Monday, October 03, 2011
Jittery ball
// not mine, but anonymous sketches are eventually cleaned up, so saving under my name
float x=100;
float y=100;
float dx=4+random(4.0);
float dy=4+random(4.0);
float ballsize=100;
void setup() {
size(200, 200);
frameRate(15);
smooth();
}
void draw() {
background(204, 102, 0);
fill(245,212,212);
ellipse(x,y,30 ,30);
x=x+dx;
y=y+dy;
if (x<0 || x>200)
dx=-1*dx;
if (y<0 || y>20)
dy=-1*dy;
}
float x=100;
float y=100;
float dx=4+random(4.0);
float dy=4+random(4.0);
float ballsize=100;
void setup() {
size(200, 200);
frameRate(15);
smooth();
}
void draw() {
background(204, 102, 0);
fill(245,212,212);
ellipse(x,y,30 ,30);
x=x+dx;
y=y+dy;
if (x<0 || x>200)
dx=-1*dx;
if (y<0 || y>20)
dy=-1*dy;
}
info
submitted by:
DARYL_Gammaviews: 50
not mine, but anonymous sketches are eventually cleaned up, so saving under my name
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