Monday, June 25, 2012
// just type here
// and click "save" when your done
void setup() {
size(500,500);
background(255,0,0);
noStroke();
smooth();
}
void draw() {
if (mousePressed == true )
{
background(225,0,0);
} else
{
float x = mouseX;
float y = mouseY;
float m = second();
fill(255,120-m*2);
Brushy (x, y, m*2);
}
}
void Brushy (float x, float y, float m)
{
triangle(x-m, y+m, x, y, x+m, y+m);
}
// and click "save" when your done
void setup() {
size(500,500);
background(255,0,0);
noStroke();
smooth();
}
void draw() {
if (mousePressed == true )
{
background(225,0,0);
} else
{
float x = mouseX;
float y = mouseY;
float m = second();
fill(255,120-m*2);
Brushy (x, y, m*2);
}
}
void Brushy (float x, float y, float m)
{
triangle(x-m, y+m, x, y, x+m, y+m);
}
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