Saturday, September 11, 2010
Tiled drops retina burn
// just type here
// and click "save" when your done
void setup(){
colorMode(HSB);
size(800,400);
background(0,0,255);
smooth();
}
void draw() {
//translate(width/2,height/2);
translate(frameCount%width, 40*int((frameCount/width))%height);
fill(int(frameCount*1.8)%255,255,255,90);
rotate(-0.6+0.3* sin(frameCount/300.0));
//scale(0.2-frameCount/2000.0);
if (frameCount < 8500) {
noStroke();
scale(2*abs(sin(frameCount/10.0)));
drawDrop();
//strokeWeight(1.01*sin(frameCount/3.0));
}
else {
noLoop();
}
}
void drawDrop(){
//translate(-2,2);
ellipse(0,0,20,20);
triangle(-5, -9, 15, -20, 10, 3);
}
// and click "save" when your done
void setup(){
colorMode(HSB);
size(800,400);
background(0,0,255);
smooth();
}
void draw() {
//translate(width/2,height/2);
translate(frameCount%width, 40*int((frameCount/width))%height);
fill(int(frameCount*1.8)%255,255,255,90);
rotate(-0.6+0.3* sin(frameCount/300.0));
//scale(0.2-frameCount/2000.0);
if (frameCount < 8500) {
noStroke();
scale(2*abs(sin(frameCount/10.0)));
drawDrop();
//strokeWeight(1.01*sin(frameCount/3.0));
}
else {
noLoop();
}
}
void drawDrop(){
//translate(-2,2);
ellipse(0,0,20,20);
triangle(-5, -9, 15, -20, 10, 3);
}
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