Monday, October 18, 2010
2D Etch-a-Sketch by Legendary Gaming
// ... original by Coventry University
// it just seems that frameRate is not
// supported. Also special characters
// like # don't seem to work, I replaced
// that one
int[] xc = new int[91000];/* These variables */
int[] yc = new int[91000];
int[] ss = new int[91000]; /* are used to declare the arrays */
float[] lc1 = new float[91000];
float[] lc2 = new float[91000]; /* to restore the current lines drawn by the user */
float[] lc3 = new float[91000];
int justdeleted=0;
// Setup variables
int i=1;
int j;
int x=0, y=0;
int lastx=0, lasty=0;
int t=0;
int rain=0;
int cc=0;
float a=0, a1=0, a2=0;
float b=255, b1=255, b2=255;
int frame=250;
int precision=0;
int ff=0;
int linesize=2;
// end of setup variables
void setup(){
size(400,400);
xc[0]=1;
yc[0]=1;
strokeWeight(2);
background(255,255,255);
smooth();
fill(0,0,0);
fill(255,0,0);
}
void draw(){
if(t>=120){
a=random(256);a1=random(256);a2=random(256);
stroke(random(a),random(a1),random(a2));
t=0;
}
lastx=x;
lasty=y;
if(keyPressed){
if(key=='s'){
if(y<399){
if(justdeleted==1){
justdeleted=0; i=0;
}
stroke(a,a1,a2);
y=y+1;
yc[i]=y; lc1[i]=a;
lc2[i]=a1;
lc3[i]=a2; xc[i]=x; ss[i]=linesize ;i=i+1; if(rain==1){ t++; }
}
}
if(key=='a'){
if(x>0){
if(justdeleted==1){
justdeleted=0; i=0;
}
stroke(a,a1,a2);
x=x-1; lc1[i]=a;
lc2[i]=a1;
lc3[i]=a2; yc[i]=y; xc[i]=x; ss[i]=linesize; i=i+1; if(rain==1){ t++; }
}
}
if(key=='d'){
if(x<399){
if(justdeleted==1){
justdeleted=0; i=0;
}
stroke(a,a1,a2);
x=x+1;
lc1[i]=a;
lc2[i]=a1;
lc3[i]=a2; yc[i]=y; xc[i]=x; ss[i]=linesize; i=i+1; if(rain==1){ t++; }
}
}
if(key=='w'){
if(y>0){
if(justdeleted==1){
justdeleted=0; i=0;
}
stroke(a,a1,a2);
y=y-1;
lc1[i]=a;
lc2[i]=a1;
lc3[i]=a2; yc[i]=y; xc[i]=x; ss[i]=linesize; i=i+1; if(rain==1){ t++; }
}
}
if(key=='-'){
justdeleted=1;
background(b,b1,b2);
}
if(key=='p' || key=='P'){
ff=frame;
precision=1;
frameRate(10);
}
}
line(lastx,lasty,x,y);
}
void keyReleased(){
if(key=='x'){
print("rain" + rain);
if(rain==0){
rain=1;
}
else{
rain=0; a=0; a1=0; a2=0; stroke(0,0,0);
}
}
if(key=='z'){
if(rain==0){
if(cc==0){
a=255; a1=255; a2=0;
stroke(a,a1,a2); cc=1;
}
else if(cc==1){
a=0; a1=255; a2=0;
stroke(a,a1,a2);
cc=2;
}
else if(cc==2){
a=0; a1=0; a2=255;
stroke(a,a1,a2);
cc=3;
}
else if(cc==3){
a=0; a1=0; a2=0;
stroke(a,a1,a2);
cc=0;
}
}
else if(rain==1){
a=random(256);a1=random(256);a2=random(256);
stroke(a,a1,a2);t=0;
}
}
if(key=='k'){
b=random(256); b1=random(256); b2=random(256);
background(b,b1,b2);if(justdeleted==0){ trace(i);}
}
if(key=='r' || key=='R'){
b=255; b1=255; b2=255; background(b,b1,b2);
stroke(0,0,0); trace(i);
}
if(key=='s' || key =='S'){
if(linesize==1){
linesize=2; strokeWeight(2);
}
else if(linesize==2){
linesize=3; strokeWeight(3);
}
else if(linesize==3){
linesize=4; strokeWeight(4);
}
else if(linesize==4){
linesize=1; strokeWeight(1);
}
}
if(key=='r' || key=='R'){
justdeleted=0;
trace(i);
}
}
void trace(int i){
for(j=1;j<i;j=j+1){
strokeWeight(ss[j]);
stroke(lc1[j],lc2[j],lc3[j]);
line(xc[j-1],yc[j-1],xc[j],yc[j]);
}
}
// it just seems that frameRate is not
// supported. Also special characters
// like # don't seem to work, I replaced
// that one
int[] xc = new int[91000];/* These variables */
int[] yc = new int[91000];
int[] ss = new int[91000]; /* are used to declare the arrays */
float[] lc1 = new float[91000];
float[] lc2 = new float[91000]; /* to restore the current lines drawn by the user */
float[] lc3 = new float[91000];
int justdeleted=0;
// Setup variables
int i=1;
int j;
int x=0, y=0;
int lastx=0, lasty=0;
int t=0;
int rain=0;
int cc=0;
float a=0, a1=0, a2=0;
float b=255, b1=255, b2=255;
int frame=250;
int precision=0;
int ff=0;
int linesize=2;
// end of setup variables
void setup(){
size(400,400);
xc[0]=1;
yc[0]=1;
strokeWeight(2);
background(255,255,255);
smooth();
fill(0,0,0);
fill(255,0,0);
}
void draw(){
if(t>=120){
a=random(256);a1=random(256);a2=random(256);
stroke(random(a),random(a1),random(a2));
t=0;
}
lastx=x;
lasty=y;
if(keyPressed){
if(key=='s'){
if(y<399){
if(justdeleted==1){
justdeleted=0; i=0;
}
stroke(a,a1,a2);
y=y+1;
yc[i]=y; lc1[i]=a;
lc2[i]=a1;
lc3[i]=a2; xc[i]=x; ss[i]=linesize ;i=i+1; if(rain==1){ t++; }
}
}
if(key=='a'){
if(x>0){
if(justdeleted==1){
justdeleted=0; i=0;
}
stroke(a,a1,a2);
x=x-1; lc1[i]=a;
lc2[i]=a1;
lc3[i]=a2; yc[i]=y; xc[i]=x; ss[i]=linesize; i=i+1; if(rain==1){ t++; }
}
}
if(key=='d'){
if(x<399){
if(justdeleted==1){
justdeleted=0; i=0;
}
stroke(a,a1,a2);
x=x+1;
lc1[i]=a;
lc2[i]=a1;
lc3[i]=a2; yc[i]=y; xc[i]=x; ss[i]=linesize; i=i+1; if(rain==1){ t++; }
}
}
if(key=='w'){
if(y>0){
if(justdeleted==1){
justdeleted=0; i=0;
}
stroke(a,a1,a2);
y=y-1;
lc1[i]=a;
lc2[i]=a1;
lc3[i]=a2; yc[i]=y; xc[i]=x; ss[i]=linesize; i=i+1; if(rain==1){ t++; }
}
}
if(key=='-'){
justdeleted=1;
background(b,b1,b2);
}
if(key=='p' || key=='P'){
ff=frame;
precision=1;
frameRate(10);
}
}
line(lastx,lasty,x,y);
}
void keyReleased(){
if(key=='x'){
print("rain" + rain);
if(rain==0){
rain=1;
}
else{
rain=0; a=0; a1=0; a2=0; stroke(0,0,0);
}
}
if(key=='z'){
if(rain==0){
if(cc==0){
a=255; a1=255; a2=0;
stroke(a,a1,a2); cc=1;
}
else if(cc==1){
a=0; a1=255; a2=0;
stroke(a,a1,a2);
cc=2;
}
else if(cc==2){
a=0; a1=0; a2=255;
stroke(a,a1,a2);
cc=3;
}
else if(cc==3){
a=0; a1=0; a2=0;
stroke(a,a1,a2);
cc=0;
}
}
else if(rain==1){
a=random(256);a1=random(256);a2=random(256);
stroke(a,a1,a2);t=0;
}
}
if(key=='k'){
b=random(256); b1=random(256); b2=random(256);
background(b,b1,b2);if(justdeleted==0){ trace(i);}
}
if(key=='r' || key=='R'){
b=255; b1=255; b2=255; background(b,b1,b2);
stroke(0,0,0); trace(i);
}
if(key=='s' || key =='S'){
if(linesize==1){
linesize=2; strokeWeight(2);
}
else if(linesize==2){
linesize=3; strokeWeight(3);
}
else if(linesize==3){
linesize=4; strokeWeight(4);
}
else if(linesize==4){
linesize=1; strokeWeight(1);
}
}
if(key=='r' || key=='R'){
justdeleted=0;
trace(i);
}
}
void trace(int i){
for(j=1;j<i;j=j+1){
strokeWeight(ss[j]);
stroke(lc1[j],lc2[j],lc3[j]);
line(xc[j-1],yc[j-1],xc[j],yc[j]);
}
}
info
submitted by:
DARYL_Gammaviews: 78
A 2D version of an etch-a-sketch, but without the look of one :P Multiple features. All instructions explained when the program is run ^_^
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